Darksteel Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
0/1
Verify on ScryfallState-based actions · Original rules scenario
Published and reviewed by MtG-RC Editorial
Your otherwise unmodified Darksteel Myr is a 0/1 with indestructible. Compare an opponent resolving Lightning Bolt on it with an opponent resolving Dismember on it. Why are the outcomes different?
Bolt marks 3 damage, but indestructible prevents destruction from lethal damage. Dismember gives the Myr -5/-5, making it -5/-4; zero-or-less toughness sends it to the graveyard without destroying it. Indestructible does not stop that state-based action.
You can act in response to Dismember if you have a legal action. An effect that keeps the creature's toughness above zero may save it. The response must happen before the spell resolves, not in response to the SBA.
Indestructible also does not prevent sacrifice or exile. It only prevents destruction; each instruction or rule must be evaluated on its own terms.
Checked against the Comprehensive Rules effective 2026-09-25. Read the dated official source. Rule-browser links may use an older site snapshot; the dated official document is this scenario's verification source.
Oracle text snapshot checked 2026-10-15. These quotations are card reference material, not original MtG-RC explanations.
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
0/1
Verify on ScryfallLightning Bolt deals 3 damage to any target.Verify on Scryfall
({B/P} can be paid with either {B} or 2 life.)Verify on Scryfall
Target creature gets -5/-5 until end of turn.