Magic Tournament Rules (MTR)

The foundational document for all sanctioned Magic tournaments. Defines tournament types, player responsibilities, deck construction rules, round procedures, and communication policies.

Effective date: . Source: Official Wizards of the Coast document.

Introduction

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1. Tournament Fundamentals

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1.1. Tournament Types

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1.2. Publishing Tournament Information

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1.3. Tournament Roles

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1.4. Participation Eligibility

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1.5. Registration

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1.6. Tournament Organizer

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1.7. Head Judge

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1.8. Floor Judges

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1.9. Scorekeeper

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1.10. Players

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1.11. Spectators

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1.12. Rules Enforcement Levels

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2. Tournament Mechanics

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2.1. Match Structure

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2.2. Play/Draw Rule

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2.3. Pregame Procedures

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2.4. End-of-Match Procedure

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2.5. Conceding or Intentionally Drawing Games or Matches

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2.6. Time Extensions

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2.7. Deck Registration

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2.8. Deck Checks

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2.9. Appeals to the Head Judge

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2.10. Dropping from a Tournament

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2.11. Taking Notes

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2.12. Electronic Devices

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2.13. Video Coverage

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3. Tournament Rules

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3.1. Tiebreakers

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3.2. Format Categories

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3.3. Authorized Cards

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3.4. Proxy Cards

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3.5. Substitute Cards

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3.6. Card Identification and Interpretation

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3.7. New Releases

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3.8. Game Markers

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3.9. Die Rolling

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3.10. Card Shuffling

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3.11. Sleeves

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3.12. Marked Cards

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3.13. Hidden Information

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3.14. Tapped/Flipped Cards

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3.15. Graveyard Order

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3.16. Sideboard

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4. Communication

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4.1. Player Communication

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4.2. Tournament Shortcuts

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4.3. Out-of-Order Sequencing

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4.4. Loops

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4.5. Triggered Abilities

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4.6. Team/Two-Headed Giant Communication

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4.7. Game Layout

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4.8. Reversing Decisions

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4.9. Day/Night

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5. Tournament Violations

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5.1. Cheating

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5.2. Bribery

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5.3. Wagering

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5.4. Unsporting Conduct

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5.5. Slow Play

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5.6. Outside Assistance

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6. Constructed Tournament Rules

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6.1. Deck Construction Restrictions

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6.2. Card Legality

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6.3. Standard Format Deck Construction

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6.4. Modern Format Deck Construction

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6.5. Vintage Format Deck Construction

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6.6. Legacy Format Deck Construction

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6.7. Pioneer Format Deck Construction

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7. Limited Tournament Rules

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7.1. Deck Construction Restrictions

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7.2. Card Use in Limited Tournaments

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7.3. Continuous Construction

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7.4. Abnormal Product

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7.5. Sealed Deck Pool Registration

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7.6. Draft Pod Assembly

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7.7. Booster Draft Procedures

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8. Team Tournament Rules

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8.1. Team Names

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8.2. Team Composition and Identification

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8.3. Team Communication Rules

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8.4. Unified Deck Construction Rules

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8.5. Team Rochester Draft Tournaments

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8.6. Team Sealed Deck Tournaments

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9. Two-Headed Giant Tournament Rules

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9.1. Match Structure

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9.2. Communication Rules

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9.3. Play-Draw Rule

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9.4. Pregame Procedure

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9.5. Two-Headed Giant Constructed Rules

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9.6. Two-Headed Giant Limited Rules

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9.7. Two-Headed Giant Booster Draft Tournaments

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10. Sanctioning Rules

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10.1. Participation Minimums

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10.2. Number of Rounds

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10.3. Invitation-Only Tournaments

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10.4. Pairing Algorithm

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